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Web 3.0 Ecosystem for New Digital Economy |
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Prof. Jun Kyun Choi, Ph.D |
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KAIST, Korea |
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Abstract |
Prof. Jun Kyun Choi received the B.Sc. (Eng.) from Seoul National University in electronics engineering, Seoul, Korea in 1982, and M.Sc (Eng.) and Ph.D degree in 1985 and 1988, respectively, in electronics engineering from Korea Advanced Institute of Science and Technology (KAIST). From June 1986 until December 1997, he was with the Electronics and Telecommunication Research Institute (ETRI). In January 1998, he joined the Information and Communications University (ICU), Daejeon, Korea as Professor. At year 2009, he moves to Korea Advanced Institute of Science and Technology (KAIST) as Professor. From August 2011 to 2014, he worked for IT Convergence Center under KAIST Institute as Director. Dr. Choi was an active member of ITU-T Study Group 13 as a Rapporteur or Editor from January 1993 on the ATM, MPLS, and NGN issues. He is Head of Korean Delegation (1993 - 2010) and the working group chairman of IPTV Focus Group (year 2006 – 2007). He had submitted more than 500 contributions at ITU-T and more than 50 drafts on IETF. Currently, he is an editor on Technical Report ¡°Trustworthy Data Infrastructure for Web3.0¡± at Web3 Adhoc group of ITU-T SG13. |
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Title: Vision-based Interaction Approaches for Manipulating AR Object |
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Prof. Jun-Chul Chun |
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Kyonggi University, Korea |
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Abstract |
Augmented Reality (AR) is a technology which allows virtual graphic imagery to exactly overlay physical objects in real time. Interaction is one of the things that sets augmented reality apart from passive mediums. By creating experiences that listen, adapt, and respond to participants you make room for them in the conversation. Recently developed tracking and interaction methods in AR allow users to work with and examine the real physical world, while controlling augmented objects in the system more feasible fashion. In this talk, I¡¯ll present some case studies of vision-based approaches to control augmented object in a dynamic fashion. Firstly, a vision-based hand mouse to manipulate virtual objects in a marker-less AR system is introduced. In order to provide more feasible and effective manipulations in a marker-less AR system, human¡¯s stretched left hand played a role of the marker and the right hand is developed as a vision-based hand mouse. Secondly, a vision-based hand haptic interaction technique is introduced. In this work, a virtual hand haptic interaction mechanism between a user and augmented objects without using a haptic device in AR is explained. Instead of using a real haptic device, the user¡¯s hand plays a role of the haptic device in the proposed method. In addition, some practical cases of vision-based interaction with AR object are introduced. |
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