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2025
Title : Web 3.0 Ecosystem for New Digital Economy
Time : 15:30 ~ 16:15 (Draft)
Speaker : Prof. Jun Kyun Choi, Ph.D, KAIST Korea
Prof. Jun Kyun Choi received the B.Sc. (Eng.) from Seoul National University in electronics engineering, Seoul, Korea in 1982, and M.Sc (Eng.) and Ph.D degree in 1985 and 1988, respectively, in electronics engineering from Korea Advanced Institute of Science and Technology (KAIST). From June 1986 until December 1997, he was with the Electronics and Telecommunication Research Institute (ETRI). In January 1998, he joined the Information and Communications University (ICU), Daejeon, Korea as Professor. At year 2009, he moves to Korea Advanced Institute of Science and Technology (KAIST) as Professor. From August 2011 to 2014, he worked for IT Convergence Center under KAIST Institute as Director. Dr. Choi was an active member of ITU-T Study Group 13 as a Rapporteur or Editor from January 1993 on the ATM, MPLS, and NGN issues. He is Head of Korean Delegation (1993 - 2010) and the working group chairman of IPTV Focus Group (year 2006 – 2007). He had submitted more than 500 contributions at ITU-T and more than 50 drafts on IETF. Currently, he is an editor on Technical Report ¡°Trustworthy Data Infrastructure for Web3.0¡± at Web3 Adhoc group of ITU-T SG13.

Abstract : This presentation first introduces the concept of Web3.0 and the evolution of the future knowledge society. Second, it briefly introduces the meaning of digital assets and the main applications of the Web3.0 ecosystem. Third, it investigates the technical issues of digital asset trading, including ownership, privacy, smart contracts, online/offline digital wallets, etc. Data governance using the DAO concept and reliable ID/key managements are other hot topics. Finally, many stakeholders (e.g. Web3.0 service providers, brokers/agents, digital wallet providers, verifiable credentials, etc.) will create the new Web3.0 ecosystem of the future. It also introduces the standardization activities currently underway in the Web3 Adhoc group of ITU-T SG13. The key point of this talk is the perspective on when data becomes valuable. So far, people have only focused on storing, transmitting, and processing data through ICT networks and computer systems. The user-created contents and media of YouTube, music, software, AI/ML algorithm and the existing real world asset (RWA) such as building, car, and works of art will be contracted within the Web3.0 ecosystem. The Web3.0 ecosystem will lead to new business model for future digital world.

Title : Title: Vision-based Interaction Approaches for Manipulating AR Object
Time : 16:30~17:15 (Draft)
Speaker : Prof. Jun-Chul Chun, Kyonggi University Korea
Junchul Chun is currently a professor in the department of computer science and a principal investigator in the Graphics and Image Processing Research Laboratory at Kyonggi University, Suwon South Korea. He received a B.S. degree from Chung-Ang University majoring in computer science. He also received M.S. and Ph.D. degrees from the department of computer science and engineering at the University of Connecticut, CT., U.S.A, in 1992 and 1995, respectively. He was a visiting research scholar in PRIP (Pattern Recognition and Image Processing) at Michigan State University and University of Colorado at Boulder, 2001 and 2009 respectively. He served as a president of KSII (Korean Society of Internet and Information) during 2015 and an acting president of Kyonggi University from June 2021 to July 2022. His major research fields are Augmented Reality, Computer Vision, and Human Computer Interaction.

Abstract : Augmented Reality (AR) is a technology which allows virtual graphic imagery to exactly overlay physical objects in real time. Interaction is one of the things that sets augmented reality apart from passive mediums. By creating experiences that listen, adapt, and respond to participants you make room for them in the conversation. Recently developed tracking and interaction methods in AR allow users to work with and examine the real physical world, while controlling augmented objects in the system more feasible fashion. In this talk, I¡¯ll present some case studies of vision-based approaches to control augmented object in a dynamic fashion. Firstly, a vision-based hand mouse to manipulate virtual objects in a marker-less AR system is introduced. In order to provide more feasible and effective manipulations in a marker-less AR system, human¡¯s stretched left hand played a role of the marker and the right hand is developed as a vision-based hand mouse. Secondly, a vision-based hand haptic interaction technique is introduced. In this work, a virtual hand haptic interaction mechanism between a user and augmented objects without using a haptic device in AR is explained. Instead of using a real haptic device, the user¡¯s hand plays a role of the haptic device in the proposed method. In addition, some practical cases of vision-based interaction with AR object are introduced.




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